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How to Access TigerMUCK

TigerMUCK is accessable by 'raw' telnet or a dedicated 'muck client' program to tigermuck.tigerden.com 8888, where 8888 is the connection port number. This is an unencrypted connection method in common use in the earliest days, and is available only for legacy compatibility. It is STRONGLY recommended that you NOT access via this port routinely because the plain text data is easily 'sniffed' at any point along the connection path, and can expose your username, password, and any commands or conversation text.

If at all possible, you should use a client program which can connect using SSL (Secure Socket Layer) protocol. You can connect using encrypted communication to port tigermuck.tigerden.com 8889.

You can also connect using the TigerMUCK site IP address/port which is currently at ports 8888 or 8889. NOTE: Use of the host name rather than IP number is recommended especially if you are embedding the site into a script, since the number may change, but the name won't.

The 8888 or 8889 is the port number and is essential to reach TigerMUCK. You *should* get 'Welcome to' followed by TigerMUCK's ASCII art logo (the one you saw on the first TigerMUCK info web page) and instructional text.

If you get something like:

=^_^= TIGERDEN INTERNET SERVICES =^_^= -------------------------- Welcome. You are on ttyXX on machine bengal.tigerden.com ------------------------------------------------------------------------- followed by a 'login: ' prompt, you did not successfully reach TigerMUCK's port. Your TigerMUCK name and password will NOT allow access at this 'login: ' prompt. Consult your system information for how to include port numbers in a telnet address. Note that some school or business systems may prohibit use of port numbers to discourage game playing.

You will *not* get a 'login' prompt following the proper sign-on banner screen. Once the screen has displayed, you need only enter the single line:

connect <yourcharacter> <yourpassword> followed by return.

Unregistered visitors may use:

connect guest guest Note that passwords are case sensitive.

Although 'raw telnet' will work, use of a 'client' program is highly recommended. TinyFugue is the best known of the clients for unix systems, and works very well. There are also a Windows and MAC versions available. Tinyfugue is available from tinyfugue.sourceforge.com . Some knowledge of UNIX will be needed to install TinyFugue on your system. Information on other clients for unix as well as other operating systems can be found at http://www.mudconnect.com/mudfaq/mudfaq-p2.html in the MUD FAQ.

If you don't have a client, you may be able to set your terminal program to a 'chat mode' where incoming and outgoing text is displayed in separate windows on your screen. Otherwise, text you send will echo and appear mixed with any incoming text that arrives while you are typing. Although what you send will be interpreted properly, the resulting garbage on your screen makes it difficult to see and correct what you type.

Lines sent to you are not always formatted to fit 80 column screens, so you will have to turn word-wrap on on your terminal if lines run off the right side of the screen.

If the sign-on logo looks like garbage on your screen, your terminal program is not properly interpreting the 'newline' character sent by our unix server. You can still connect, and things should be ok after that.

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Web page 1995 Tigerwolf
Last revised: 25 July 2015 - 12 Feb 2019